/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * This is the base class of all Mobile sequence events. */ class SeqEvent_HudRender extends SequenceEvent native abstract; /** List of objects to call the handler function on */ var() array Targets; var(HUD) bool bIsActive; /** This is the scale factor you are authoring for. 2.0 is useful for Retina display resolution (960x640), 1.0 for iPads and older iPhones */ var(HUD) float AuthoredGlobalScale; /** * Whenever a SeqEvent_MobileBase sequence is created, it needs to find the PlayerInput that is assoicated with it and * add it'self to the list of Kismet sequences looking for input */ event RegisterEvent() { local int i; local GamePlayerController GPC; local MobileHUD TargetHud; for (i=0;i