/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * Convenience subclass, with typical settings for interaction points * */ class GameCrowdInteractionDestination extends GameCrowdDestination; defaultproperties { Begin Object Name=Sprite Sprite=Texture2D'EditorResources.Crowd.T_Crowd_Destination' End Object Capacity=1 bAllowsSpawning=false bAvoidWhenPanicked=true bMustReachExactly=true }