//============================================================================= // GameCameraBlockingVolume: // used to block the camera only (all other types of collision are ignored) // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class GameCameraBlockingVolume extends BlockingVolume hidecategories(Collision) native placeable; cpptext { // overidden to ignore blocking by anything except a camera actor virtual UBOOL IgnoreBlockingBy( const AActor *Other) const; virtual UBOOL ShouldTrace(UPrimitiveComponent* Primitive,AActor *SourceActor, DWORD TraceFlags); #if WITH_EDITOR virtual void SetCollisionForPathBuilding(UBOOL bNowPathBuilding); #endif }; defaultproperties { bWorldGeometry=false }