/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class WindPointSource extends Info native showcategories(Movement) ClassGroup(Wind) placeable; var() const editconst WindPointSourceComponent Component; cpptext { #if WITH_EDITOR // AActor interface. virtual void EditorApplyScale(const FVector& DeltaScale, const FMatrix& ScaleMatrix, const FVector* PivotLocation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown); #endif } defaultproperties { Begin Object Class=DrawLightRadiusComponent Name=DrawSphereComponent0 SphereColor=(R=173,G=239,B=231,A=255) SphereSides=32 AlwaysLoadOnClient=False AlwaysLoadOnServer=False AbsoluteScale=TRUE End Object Components.Add(DrawSphereComponent0) Begin Object Class=WindPointSourceComponent Name=WindPointSourceComponent0 PreviewRadiusComponent=DrawSphereComponent0 End Object Component=WindPointSourceComponent0 Components.Add(WindPointSourceComponent0) Begin Object Name=Sprite SpriteCategoryName="Wind" End Object bNoDelete=true }