/** * This is the post process label renderer * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PostProcessLabelRenderer extends ThumbnailLabelRenderer native; cpptext { protected: /** * Adds the name of the object and anim set * * @param Object the object to build the labels for * @param OutLabels the array that is added to */ void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray& OutLabels); }