/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Allows clipping of BSP brushes against a plane. */ class GeomModifier_Clip extends GeomModifier_Edit native; var(Settings) bool bFlipNormal; var(Settings) bool bSplit; /** The clip markers that the user has dropped down in the world so far. */ var array ClipMarkers; /** The mouse position, in world space, where the user currently is hovering. */ var vector SnappedMouseWorldSpacePos; cpptext { /** * @return TRUE if this modifier will work on the currently selected sub objects. */ virtual UBOOL Supports(); /** * @return TRUE if the key was handled by this editor mode tool. */ virtual UBOOL InputKey(struct FEditorLevelViewportClient* ViewportClient,FViewport* Viewport,FName Key,EInputEvent Event); virtual void Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI); virtual void DrawHUD(FEditorLevelViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas); virtual void Tick(FEditorLevelViewportClient* ViewportClient,FLOAT DeltaTime); /** * Gives the modifier a chance to initialize it's internal state when activated. */ virtual void WasActivated(); protected: /** * Implements the modifier application. */ virtual UBOOL OnApply(); private: void ApplyClip( UBOOL InSplit, UBOOL InFlipNormal ); } defaultproperties { Description="BrushClip" bFlipNormal=FALSE bSplit=FALSE }