/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class CascadePreviewComponent extends PrimitiveComponent native collapsecategories hidecategories(Object) editinlinenew; var native transient const pointer CascadePtr{class WxCascade}; cpptext { virtual void Render(const FSceneView* View,FPrimitiveDrawInterface* PDI); }