//============================================================================= // KFSM_PlayerScrake_Melee2 //============================================================================= // Player controlled scrake attacks //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerScrake_Melee2 extends KFSM_PlayerScrake_Melee; defaultproperties { Attacks.Empty Attacks.Add((Type=PZA_Default, Stance=EAS_FullBody, Anims=(Player_Heavy_Atk))) Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Lunge_Heavy), bCannotBeParried=true)) Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true)) Attacks.Add((Type=PZA_Backwards, Stance=EAS_FullBody, Anims=(Player_Stab_Atk), bIsInputHeld=true)) // Rage attacks Attacks.Add((Type=PZA_SpecialDefault, Stance=EAS_FullBody, Anims=(Player_Rage_Heavy), bCannotBeParried=true)) Attacks.Add((Type=PZA_SpecialSprinting, Stance=EAS_FullBody, Anims=(Player_RLunge_Heavy))) Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true)) Attacks.Add((Type=PZA_SpecialBackwards, Stance=EAS_FullBody, Anims=(Player_Stab_Atk), bIsInputHeld=true)) }