//============================================================================= // KFSM_GorgeVictim //============================================================================= // Simple SM to play a looping anim while the zed is being pulled. Duration // is infinite, and on/off state is triggered by KFSM_BloatKing_Gorge. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFSM_GorgeVictim extends KFSM_PlaySingleAnim; defaultproperties { bAllowHitReactions=true bDisableMovement=true AnimName=Gorge_V1 }