/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_MobileLook extends SeqEvent_MobileZoneBase native; cpptext { /** * Called each frame. * @param Originator is a reference to the PC that caused the input * @param OriginatorInput is a reference to the mobile player input assoicated with this object * @param OriginatorZone is a reference to the zone that caused this update */ void UpdateZone(APlayerController* Originator, UMobilePlayerInput* OriginatorInput, UMobileInputZone* OriginatorZone); } /** Holds the current axis values for the device */ var float Yaw; var float StickStrength; var vector RotationVector; defaultproperties { ObjName="Mobile Look" ObjCategory="Input" OutputLinks(0)=(LinkDesc="Input Active") OutputLinks(1)=(LinkDesc="Input Inactive") VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Strength",bWriteable=false,PropertyName=StickStrength) VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation Vector",bWriteable=false,PropertyName=RotationVector) }