//============================================================================= // TWMaterialExpressionLightBrightnessMultiplier //============================================================================= // Brightness multiplier for modifying the material of meshes that are used // as light fixtures for lights with animating brightness. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 2/22/2013 //============================================================================= class TWMaterialExpressionLightBrightnessMultiplier extends MaterialExpressionScalarParameter native(TW) collapsecategories hidecategories(Object,MaterialExpressionParameter,MaterialExpressionScalarParameter); cpptext { virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="LightAnimation" ParameterName="BrightnessMultiplier" DefaultValue=1.0 }