/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Defines a delay */ class SoundNodeDelay extends SoundNode native( Sound ) hidecategories( Object ) editinlinenew; var( Delay ) float DelayMin; var( Delay ) float DelayMax; var deprecated rawdistributionfloat DelayDuration; defaultproperties { DelayMin=0 DelayMax=0 // deprecated defaults Begin Object Class=DistributionFloatUniform Name=DistributionDelayDuration Min=0 Max=0 End Object DelayDuration=(Distribution=DistributionDelayDuration) }