/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SkyLightComponent extends LightComponent native(Light) hidecategories(Object) editinlinenew; /** The brightness for the lower hemisphere of the sky light. */ var() const float LowerBrightness; /** The color of the lower hemisphere of the sky light. */ var() const color LowerColor; cpptext { /** * Called when a property is being changed. * * @param PropertyThatChanged Property that changed or NULL if unknown or multiple */ virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); /** * Called after data has been serialized. */ virtual void PostLoad(); // ULightComponent interface. virtual FLightSceneInfo* CreateSceneInfo() const; virtual FVector4 GetPosition() const; virtual ELightComponentType GetLightType() const; } defaultproperties { CastShadows=False LowerColor=(R=255,G=255,B=255) }