/** * Base class of any sequence operation that acts as a conditional statement, such as simple boolean expression. * When a SequenceCondition is activated, the values for each variable linked to this conditional are retrieved. * The appropriate output link (which is specific to each conditional type) is then activated based on the value of the * those variables. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SequenceCondition extends SequenceOp native(Sequence) abstract; defaultproperties { ObjName="Undefined Condition" ObjColor=(R=0,G=0,B=255,A=255) bAutoActivateOutputLinks=false }