/** * Activated by the ActivateRemoteEvent action. * Originator: current WorldInfo * Instigator: the actor that is assigned [in editor] as the ActivateRemoteEvent action's Instigator * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_RemoteEvent extends SequenceEvent native(Sequence); cpptext { public: virtual void UpdateStatus(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); #if WITH_EDITOR virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter); protected: FString GetDisplayTitle() const; #endif }; /** Name of this event for remote activation */ var() Name EventName; /** For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus. */ var transient bool bStatusIsOk; static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Remote Event" MaxTriggerCount=0 EventName=DefaultEvent bPlayerOnly=FALSE }