/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_ShowGore extends SequenceCondition native(Sequence); cpptext { virtual void Activated() { USequenceOp::Activated(); if( GWorld && GWorld->GetWorldInfo() && GWorld->GetWorldInfo()->GRI && GWorld->GetWorldInfo()->GRI->eventShouldShowGore() ) { OutputLinks(0).bHasImpulse = TRUE; } else { OutputLinks(1).bHasImpulse = TRUE; } } } defaultproperties { ObjName="Show Gore" OutputLinks(0)=(LinkDesc="Allowed") OutputLinks(1)=(LinkDesc="Disallowed") }