/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_CompareObject extends SequenceCondition native(Sequence); cpptext { void Activated(); } defaultproperties { ObjName="Compare Objects" ObjCategory="Comparison" InputLinks(0)=(LinkDesc="In") OutputLinks(0)=(LinkDesc="A == B") OutputLinks(1)=(LinkDesc="A != B") VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="A") VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="B") }