/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqCond_CompareBool extends SequenceCondition native(Sequence); /** Result of comparison is written to this variable */ var bool bResult; cpptext { void Activated(); }; static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Compare Bool" ObjCategory="Comparison" InputLinks(0)=(LinkDesc="In") OutputLinks(0)=(LinkDesc="True") OutputLinks(1)=(LinkDesc="False") VariableLinks(0)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool") VariableLinks(1)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Result",bWriteable=true,PropertyName=bResult) }