/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleConstraintDrive extends SequenceAction; /** If TRUE, when the Enable Drive input is fired, will enable angular position drive on the attached constraint actor */ var() bool bEnableAngularPositionDrive; /** If TRUE, when the Enable Drive input is fired, will enable angular velocity drive on the attached constraint actor */ var() bool bEnableAngularVelocityDrive; /** If TRUE, when the Enable Drive input is fired, will enable linear position drive on the attached constraint actor */ var() bool bEnableLinearPositionDrive; /** If TRUE, when the Enable Drive input is fired, will enable linear velocity drive on the attached constraint actor */ var() bool bEnableLinearvelocityDrive; defaultproperties { ObjName="Toggle Constraint Drive" ObjCategory="Physics" InputLinks(0)=(LinkDesc="Enable Drive") InputLinks(1)=(LinkDesc="Disable All Drive") }