/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetSkelControlTarget extends SequenceAction; /** Name of SkelControl to set target of */ var() name SkelControlName; /** List of objects to call the handler function on */ var() array TargetActors; defaultproperties { ObjName="Set SkelControl Target" ObjCategory="Actor" VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="SkelMesh",PropertyName=Targets) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="TargetActor",PropertyName=TargetActors) }