/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetPhysics extends SequenceAction native(Sequence); /** Action for changing the physics mode of an Actor. */ /** Physics mode to change the Actor to. */ var() Actor.EPhysics NewPhysics; defaultproperties { bSuppressAutoComment=false ObjName="Set Physics" ObjCategory="Physics" NewPhysics=PHYS_None }