/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetObject extends SeqAct_SetSequenceVariable native(Sequence); cpptext { virtual void Activated(); }; /** Default value to use if no variables are linked */ var() Object DefaultValue; var Object Value; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Object" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Value",PropertyName=Value) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets) }