/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetBool extends SeqAct_SetSequenceVariable native(Sequence); cpptext { void Activated(); }; var() bool DefaultValue; defaultproperties { ObjName="Bool" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Value",MinVars=0) VariableLinks(1)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Target",bWriteable=true) }