/** * SeqAct_LevelVisibility * * Kismet action exposing associating/ dissociating of levels. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_LevelVisibility extends SeqAct_Latent native(Sequence); /** LevelStreaming object that is going to be associated/ dissociated on request */ var() LevelStreaming Level; /** LevelStreaming object name */ var() Name LevelName; var transient bool bStatusIsOk; cpptext { void Activated(); UBOOL UpdateOp(FLOAT DeltaTime); virtual void UpdateStatus(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); #if WITH_EDITOR virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter); #endif }; defaultproperties { ObjName="Change Level Visibility" ObjCategory="Level" VariableLinks.Empty OutputLinks.Empty InputLinks(0)=(LinkDesc="Make Visible") InputLinks(1)=(LinkDesc="Hide") OutputLinks(0)=(LinkDesc="Finished") }