/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ConvertToString extends SequenceAction native(Sequence); cpptext { void Activated(); void AppendVariables(TArray &LinkedVariables, FString &CombinedString, INT &VarCount); void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); }; var() bool bIncludeVarComment; var() string VarSeparator; var() int NumberOfInputs; static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Convert To String" ObjCategory="Misc" bIncludeVarComment=TRUE VarSeparator=", " VariableLinks(0)=(LinkDesc="Inputs",bAllowAnyType=TRUE) VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="Output",bWriteable=TRUE) NumberOfInputs=1 }