/** * SceneCaptureReflectComponent * * Captures the reflection of the current view to a * 2D texture render target. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SceneCaptureReflectComponent extends SceneCaptureComponent native; /** render target resource to set as target for capture */ var(Capture) TextureRenderTarget2D TextureTarget; /** scale field of view so that there can be some overdraw */ var(Capture) float ScaleFOV; cpptext { public: // UActorComponent interface /** * Attach a new reflect capture component */ virtual void Attach(); // SceneCaptureComponent interface /** * Create a new probe with info needed to render the scene */ virtual class FSceneCaptureProbe* CreateSceneCaptureProbe(); } defaultproperties { ScaleFOV=1.f FrameRate=1000 }