//============================================================================= // RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field. // * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class RB_ForceFieldExcludeVolume extends Volume native(ForceField) placeable; /** Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder excludes this force field*/ var() int ForceFieldChannel; /** Physics scene index. */ var native const int SceneIndex; cpptext { virtual void InitRBPhys(); virtual void TermRBPhys(FRBPhysScene* Scene); } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=true BlockActors=false BlockZeroExtent=false BlockNonZeroExtent=false BlockRigidBody=false bDisableAllRigidBody=false End Object bCollideActors=True ForceFieldChannel=1 }