/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleSpriteEmitter extends ParticleEmitter native(Particle) collapsecategories hidecategories(Object) editinlinenew; enum EParticleScreenAlignment { PSA_Square, PSA_Rectangle, PSA_Velocity, PSA_TypeSpecific }; cpptext { virtual void PostLoad(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual FParticleEmitterInstance* CreateInstance(UParticleSystemComponent* InComponent); virtual void SetToSensibleDefaults(); }