/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleVelocityCone extends ParticleModuleVelocityBase native(Particle) editinlinenew hidecategories(Object); /** The Min value represents the inner cone angle value and the Max value represents the outer cone angle value. */ var(Cone) rawdistributionfloat Angle; /** The initial velocity of the particles. */ var(Cone) rawdistributionfloat Velocity; /** The direction vector of the cone. */ var(Cone) vector Direction; cpptext { /** * Called on a particle that is freshly spawned by the emitter. * * @param Owner The FParticleEmitterInstance that spawned the particle. * @param Offset The modules offset into the data payload of the particle. * @param SpawnTime The time of the spawn. */ virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); /** * Extended version of spawn, allows for using a random stream for distribution value retrieval * * @param Owner The particle emitter instance that is spawning * @param Offset The offset to the modules payload data * @param SpawnTime The time of the spawn * @param InRandomStream The random stream to use for retrieving random values */ void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream); /** * Render the modules 3D visualization helper primitive. * * @param Owner The FParticleEmitterInstance that 'owns' the module. * @param View The scene view that is being rendered. * @param PDI The FPrimitiveDrawInterface to use for rendering. */ virtual void Render3DPreview(FParticleEmitterInstance* Owner, const FSceneView* View,FPrimitiveDrawInterface* PDI); } defaultproperties { bSpawnModule=true bSupported3DDrawMode=true Begin Object Class=DistributionFloatUniform Name=DistributionAngle End Object Angle=(Distribution=DistributionAngle) Begin Object Class=DistributionFloatUniform Name=DistributionVelocity End Object Velocity=(Distribution=DistributionVelocity) Direction=(X=0,Y=0,Z=1) }