/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleSizeMultiplyLife extends ParticleModuleSizeBase native(Particle) editinlinenew hidecategories(Object); /** * The scale factor for the size that should be used for a particle. * The value is retrieved using the RelativeTime of the particle during its update. */ var(Size) rawdistributionvector LifeMultiplier; /** * If true, the X-component of the scale factor will be applied to the particle size X-component. * If false, the X-component is left unaltered. */ var(Size) bool MultiplyX; /** * If true, the Y-component of the scale factor will be applied to the particle size Y-component. * If false, the Y-component is left unaltered. */ var(Size) bool MultiplyY; /** * If true, the Z-component of the scale factor will be applied to the particle size Z-component. * If false, the Z-component is left unaltered. */ var(Size) bool MultiplyZ; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); /** * Called when the module is created, this function allows for setting values that make * sense for the type of emitter they are being used in. * * @param Owner The UParticleEmitter that the module is being added to. */ virtual void SetToSensibleDefaults(UParticleEmitter* Owner); /** * Returns whether the module is SizeMultipleLife or not. * * @return UBOOL TRUE if the module is a UParticleModuleSizeMultipleLife * FALSE if not */ virtual UBOOL IsSizeMultiplyLife() { return TRUE; }; } defaultproperties { bSpawnModule=true bUpdateModule=true MultiplyX=true MultiplyY=true MultiplyZ=true Begin Object Class=DistributionVectorConstant Name=DistributionLifeMultiplier End Object LifeMultiplier=(Distribution=DistributionLifeMultiplier) }