/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleMaterialByParameter extends ParticleModuleMaterialBase native(Particle) editinlinenew hidecategories(Object); /** * For Sprite and SubUV emitters only the first entry in these arrays will be valid. * For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays. * * @see UParticleModuleMaterialByParameter::Update **/ var() array MaterialParameters; /** The default materials to use when the MaterialParameter is not found. */ var() editfixedsize array DefaultMaterials; cpptext { /** * Called on a particle that is being updated by its emitter. * * @param Owner The FParticleEmitterInstance that 'owns' the particle. * @param Offset The modules offset into the data payload of the particle. * @param DeltaTime The time since the last update. */ virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); /** * Auto-populates the Emitter actors Instance list. */ virtual void AutoPopulateInstanceProperties(UParticleSystemComponent* PSysComp); /** * Retrieve the ParticleSysParams associated with this module. * * @param ParticleSysParamList The list of FParticleSysParams to add to */ virtual void GetParticleSysParamsUtilized(TArray& ParticleSysParamList); } defaultproperties { bSpawnModule=false bUpdateModule=true }