//============================================================================= // ParticleModuleLocationPrimitiveSphere // Location primitive spawning within a Sphere. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ParticleModuleLocationPrimitiveSphere extends ParticleModuleLocationPrimitiveBase native(Particle) editinlinenew hidecategories(Object); /** The radius of the sphere. Retrieved using EmitterTime. */ var(Location) rawdistributionfloat StartRadius; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); /** * Extended version of spawn, allows for using a random stream for distribution value retrieval * * @param Owner The particle emitter instance that is spawning * @param Offset The offset to the modules payload data * @param SpawnTime The time of the spawn * @param InRandomStream The random stream to use for retrieving random values */ void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream); virtual void Render3DPreview(FParticleEmitterInstance* Owner, const FSceneView* View,FPrimitiveDrawInterface* PDI); } defaultproperties { Begin Object Class=DistributionFloatConstant Name=DistributionStartRadius Constant=50.0 End Object StartRadius=(Distribution=DistributionStartRadius) bSupported3DDrawMode=true }