/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleEventSendToGame extends Object native(Particle) abstract editinlinenew hidecategories(Object); /** This is our function to allow subclasses to "do the event action" **/ function DoEvent( const out vector InCollideDirection, const out vector InHitLocation, const out vector InHitNormal, const out name InBoneName ); defaultproperties { }