/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionTextureSampleParameterSubUV extends MaterialExpressionTextureSampleParameter2D native(Material) collapsecategories hidecategories(Object); cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; virtual UBOOL TextureIsValid( UTexture* InTexture ); virtual const TCHAR* GetRequirements(); } defaultproperties { MenuCategories(0)="Texture" MenuCategories(1)="Parameters" MenuCategories(2)="Particles" }