/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionRotator extends MaterialExpression native(Material) collapsecategories hidecategories(Object); var ExpressionInput Coordinate; var ExpressionInput Time; var() float CenterX, CenterY, Speed; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); /** * @return TRUE if the expression preview needs realtime update */ virtual UBOOL NeedsRealtimePreview() { return Time.Expression==NULL && Speed != 0.f; } } defaultproperties { CenterX=0.5 CenterY=0.5 Speed=0.25 MenuCategories(0)="Coordinates" MenuCategories(1)="WorldPosOffset" }