/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionPixelDepth extends MaterialExpression native(Material) collapsecategories hidecategories(Object); /** * MaterialExpressionPixelDepth: * Gives the depth of the current pixel being drawn * for use in a material */ /** normalize the depth values to [near,far] -> [0,1] */ var() bool bNormalize; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="Depth" Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0) }