/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LightFunction extends Object native(Light) hidecategories(Object) collapsecategories editinlinenew; var() const MaterialInterface SourceMaterial; var() vector Scale; /** * Brightness factor applied to the light when the light function is specified but disabled, for example in scene captures that use SceneCapView_LitNoShadows. * This should be set to the average brightness of the light function material's emissive input, which should be between 0 and 1. */ var() float DisabledBrightness; defaultproperties { Scale=(X=1024.0,Y=1024.0,Z=1024.0) DisabledBrightness=1 }