/** * LevelStreamingDistance * * Distance based streaming implementation. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LevelStreamingDistance extends LevelStreaming native; /** Origin of level used for distance calculation to viewer */ var() vector Origin; /** Maximum distance to viewer at which the level still is streamed in */ var() float MaxDistance; cpptext { /** * Returns whether this level should be present in memory which in turn tells the * streaming code to stream it in. Please note that a change in value from FALSE * to TRUE only tells the streaming code that it needs to START streaming it in * so the code needs to return TRUE an appropriate amount of time before it is * needed. * * @param ViewLocation Location of the viewer * @return TRUE if level should be loaded/ streamed in, FALSE otherwise */ virtual UBOOL ShouldBeLoaded( const FVector& ViewLocation ); }