/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LandscapeGizmoActor extends Actor notplaceable native(Terrain); var(Gizmo) editoronly float Width; var(Gizmo) editoronly float Height; var(Gizmo) editoronly float LengthZ; var(Gizmo) editoronly float MarginZ; var(Gizmo) editoronly float MinRelativeZ; var(Gizmo) editoronly float RelativeScaleZ; var(Gizmo) editoronly editconst transient LandscapeInfo TargetLandscapeInfo; cpptext { #if WITH_EDITOR virtual void Duplicate(ALandscapeGizmoActor* Gizmo); //virtual void EditorApplyTranslation(const FVector& DeltaTranslation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown); #endif } defaultproperties { TickGroup=TG_DuringAsyncWork Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_DecalActorIcon' Scale=0.3 HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Misc" End Object Components.Add(Sprite) bStatic=true bMovable=false Width=1280 Height=1280 LengthZ=1280 MarginZ=512 bEditable=false MinRelativeZ=0.0 RelativeScaleZ=1.0 }