class InterpTrackVectorMaterialParam extends InterpTrackVectorBase native(Interpolation); /** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ cpptext { virtual void PreSave(); virtual void PostLoad(); virtual void PreEditChange(UProperty* PropertyThatWillChange); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual void PostDuplicate(); // InterpTrack interface virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode); virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst); virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump); //virtual class UMaterial* GetTrackIcon() const; } /** materials whose parameters we want to change and the references to those materials * that need to be given MICs in the same level, compiled at save time */ var() const array Materials; var deprecated const MaterialInterface Material; /** Name of parameter in the MaterialInstance which this track will modify over time. */ var() name ParamName; /** @compatibility: indicates we need to gather material references on first use * (can't do in PostLoad() because Actors initialize components array in their own PostLoad() which might not have been called yet) */ var transient bool bNeedsMaterialRefsUpdate; defaultproperties { TrackInstClass=class'Engine.InterpTrackInstVectorMaterialParam' TrackTitle="Vector Material Param" }