/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DrawLightConeComponent extends DrawConeComponent native(Light) hidecategories(Physics,Collision,PrimitiveComponent,Rendering); cpptext { /** * Creates a proxy to represent the primitive to the scene manager in the rendering thread. * @return The proxy object. */ virtual FPrimitiveSceneProxy* CreateSceneProxy(); } defaultproperties { AlwaysLoadOnClient=False AlwaysLoadOnServer=False AbsoluteScale=TRUE }