/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DistributionFloatParameterBase extends DistributionFloatConstant abstract native collapsecategories hidecategories(Object) editinlinenew; var() name ParameterName; var() float MinInput; var() float MaxInput; var() float MinOutput; var() float MaxOutput; enum DistributionParamMode { DPM_Normal, DPM_Abs, DPM_Direct }; var() DistributionParamMode ParamMode; cpptext { virtual FLOAT GetValue( FLOAT F = 0.f, UObject* Data = NULL, class FRandomStream* InRandomStream = NULL ); virtual UBOOL GetParamValue(UObject* Data, FName ParamName, FLOAT& OutFloat) { return false; } virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut); /** * Return whether or not this distribution can be baked into a FRawDistribution lookup table */ virtual UBOOL CanBeBaked() const { return FALSE; } } defaultproperties { MaxInput=1.0 MaxOutput=1.0 }