/** * Bitwise animation compression only; performs no key reduction. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimationCompressionAlgorithm_BitwiseCompressOnly extends AnimationCompressionAlgorithm native(Anim); cpptext { protected: /** * Bitwise animation compression only; performs no key reduction. */ virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray& BoneData); } defaultproperties { Description="Bitwise Compress Only" }