/** * AnimNotify_PawnMaterialParam * * Control MaterialInstanceConstant Scalar parameters through AnimNotifies * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNotify_PawnMaterialParam extends AnimNotify_Scripted native(Anim); var() Array ScalarParameterInterpArray; cpptext { virtual FString GetEditorComment() { return TEXT("MatParam"); } } event Notify(Actor Owner, AnimNodeSequence AnimSeqInstigator) { local Pawn P; local INT i; local ScalarParameterInterpStruct ScalarParam; P = Pawn(Owner); if( P != None ) { for(i=0; i