/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNotify_ForceField extends AnimNotify native(Anim); /** Type of Forcefield **/ var() instanced NxForceFieldComponent ForceFieldComponent; /** If this ForceField system should be attached to the location.**/ var() bool bAttach; /** The socketname in which to attach the ForceField. Looks for a socket name first then bone name **/ var() name SocketName; /** The bone name in which to attach the ForceField. Looks for a socket name first then bone name **/ var() name BoneName; cpptext { // AnimNotify interface. virtual void Notify( class UAnimNodeSequence* NodeSeq ); virtual FString GetEditorComment() { return TEXT("ForceField"); } } defaultproperties { }