/** * AnimNodeBlendByPosture.uc * Looks at the posture of the Pawn that owns this node and blends accordingly. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNodeBlendByPosture extends AnimNodeBlendList native(Anim); /* * Note: this is obsolete. This class is going to be removed soon. */ cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { Children(0)=(Name="Standing") Children(1)=(Name="Crouched") }