/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ActorFactoryAmbientSoundSimpleToggleable extends ActorFactoryAmbientSoundSimple config( Editor ) collapsecategories hidecategories( Object ) native; cpptext { virtual AActor* CreateActor( const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData ); } defaultproperties { MenuName="Add AmbientSoundSimpleToggleable" NewActorClass=class'Engine.AmbientSoundSimpleToggleable' }