/** * Defines the interface for gametype/mutator configuration handlers that can * not be handled soly by a Settings subclass. By implemented * IAdvWebAdminSettings the developer has more freedom of configuration items. * However, using it does create a dependency on the WebAdmin package (an * optional server side only package). * * IMPORTANT! The WebAdmin is an optional server-side only package. Do not * introduce a dependency on this package from a package that a client needs to * download in order to play your mod. * * Implementers must be a subclass of Settings (or one of it's subclasses). * * Copyright 2008 Epic Games, Inc. All Rights Reserved * * @author Michiel 'elmuerte' Hendriks */ interface IAdvWebAdminSettings; /** * Called when the instance is created. */ function advInitSettings(WorldInfo worldinfo, DataStoreCache dscache); /** * Called when the instance is queued to be cleanup. It should be used to unset * all actor references. */ function cleanupSettings(); /** * Called when the settings should be saved. Return true when the settings were * saved. Use the webadmin reference to addMessage for feedback to the user about * incorrect values and what not. */ function bool advSaveSettings(WebRequest request, WebAdminMessages messages); /** * Called to render the settings. This produce the HTML code for all settings * this implementation should expose. You can use the given SettingsRenderer to * perform standard rendering. */ function advRenderSettings(WebResponse response, SettingsRenderer renderer, optional string substName = "settings", optional ISettingsPrivileges privileges);