//============================================================================= // KFWeap_Pistol_ChiappaRhino //============================================================================= // A Chiappa Rhino pistol //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFWeap_Pistol_ChiappaRhino extends KFWeap_PistolBase; defaultproperties { // FOV MeshFOV=86 MeshIronSightFOV=77 PlayerIronSightFOV=77 // Depth of field DOF_FG_FocalRadius=38 DOF_FG_MaxNearBlurSize=3.5 // Zooming/Position PlayerViewOffset=(X=14.0,Y=10,Z=-4) // Content PackageKey="ChiappaRhino" FirstPersonMeshName="WEP_1P_ChiappaRhino_MESH.Wep_1stP_ChiappaRhino_Rig" FirstPersonAnimSetNames(0)="WEP_1P_ChiappaRhino_ANIM.WEP_1stP_ChiappaRhino_Anim" PickupMeshName="WEP_3P_ChiappaRhino_MESH.Wep_3rdP_ChiappaRhino_Pickup" AttachmentArchetypeName="WEP_ChiappaRhino_ARCH.Wep_ChiappaRhino_3P" MuzzleFlashTemplateName="WEP_ChiappaRhino_ARCH.Wep_ChiappaRhino_MuzzleFlash" // Zooming/Position IronSightPosition=(X=11,Y=0,Z=-.25) // Ammo MagazineCapacity[0]=6 SpareAmmoCapacity[0]=114 InitialSpareMags[0]=7 AmmoPickupScale[0]=2.0 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=500 minRecoilPitch=450 maxRecoilYaw=150 minRecoilYaw=-150 RecoilRate=0.07 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=1250 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=50 RecoilISMinYawLimit=65485 RecoilISMaxPitchLimit=500 RecoilISMinPitchLimit=65485 // DEFAULT_FIREMODE FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol_ChiappaRhino' FireInterval(DEFAULT_FIREMODE)=+0.175 InstantHitDamage(DEFAULT_FIREMODE)=75.0 //70.0 InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_ChiappaRhino' PenetrationPower(DEFAULT_FIREMODE)=2.0 Spread(DEFAULT_FIREMODE)=0.01 FireOffset=(X=20,Y=4.0,Z=-3) // ALT_FIREMODE FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_ChiappaRhino' InstantHitDamage(BASH_FIREMODE)=24 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Fire_1P') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_DryFire' // Attachments bHasIronSights=true bHasFlashlight=false // Inventory InventorySize=2 GroupPriority=22 bCanThrow=true bDropOnDeath=true WeaponSelectTexture=Texture2D'wep_ui_chiapparhino_tex.UI_WeaponSelect_ChiappaRhinos' bIsBackupWeapon=false AssociatedPerkClasses(0)=class'KFPerk_Gunslinger' DualClass=class'KFWeap_Pistol_ChiappaRhinoDual' // Custom animations FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3) IdleFidgetAnims=(Guncheck_v1, Guncheck_v2, Guncheck_v3, Guncheck_v4) bHasFireLastAnims=true BonesToLockOnEmpty=(RW_Hammer) WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Medium_Recoil' WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.25f), (Stat=EWUS_Weight, Add=1))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Weight, Add=2))) }