//============================================================================= // KFProj_Mortar_Patriarch //============================================================================= // High explosive seeking arcing mortar fired from Patriarch weapons platform. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFProj_Mortar_Patriarch extends KFProj_Missile_Patriarch hidedropdown; function InitEx( vector AimDir, float CurlForceMultiplier, vector TargetLoc, float InitialMissileSpeed, float NewSeekDelay, float NewSeekForce, float NewGravForce, float NewDistToApplyGravitySQ ) { super.InitEx( AimDir, CurlForceMultiplier, TargetLoc, InitialMissileSpeed, NewSeekDelay, NewSeekForce, NewGravForce, NewDistToApplyGravitySQ ); Velocity.X *= 0.2f; Velocity.Y *= 0.2f; Velocity.Z *= 1.3f; } defaultproperties { // CollideActors=true allows detection via OverlappingActors or CollidingActors (for Siren scream) Begin Object Name=CollisionCylinder CollisionRadius=0.f CollisionHeight=0.f End Object Physics=PHYS_Falling Speed=2000.f AmbientSoundPlayEvent=AkEvent'WW_ZED_Patriarch.Play_Mini_Rocket_LP_Beep' AmbientSoundStopEvent=AkEvent'WW_ZED_Patriarch.Stop_Mini_Rocket_LP_Beep' Damage=200 MyDamageType=class'KFDT_Explosive_PatMortar' MomentumTransfer=1000.f // explosion Begin Object Name=ExploTemplate0 MyDamageType=class'KFDT_Explosive_PatMortar' DamageRadius=620 End Object }